Defending a Kingdom can be complicated, but follow this guide and you will have an easy time keeping your lands and subjects safe!

The important notes:


Build strategically, not beautifully.

Like in medieval times, castles are the centre of any Kingdom, and fortifications and defences were the highest priority in hostile times. Medieval Unlimited is no different, and unless your Kingdom has a shield active, you can guarantee you will be under attack in warfare events - especially if your Kingdom starts to retain wealth and expanded territory.

We do our best to cater to all kinds of play styles, but it is entirely up to the player to utilize the mechanics for their preferred playstyle. If you do not use the mechanics, do NOT expect other players to cater to you.

This server often draws in creative builders with unmatched skill in creating beautiful architecture, but that simply is not what Medieval Unlimited is about. If you want to survive any length of time, accept that building the most detailed castle you can imagine is not realistic for a new Kingdom. We HIGHLY recommend taking a “defence first, detail second” approach. Start your build by building entirely out of stone like Cobbled Siltstone, and prioritize making defences first like thick walls, battlements, loop holes, bastions, and more. Only after you are sure it is safe, begin the process of making it pretty.

Think about how players might try to breach your castle. Are your walls thick enough to withstand more than a single trebuchet hit? Can they be jumped over by creating a dirt tower or by a horse? Do you have the advantage of height and cover while defending? Do you have multiple layers of defences if players do breach your walls? Is the chunk of land your Nexus is on totally within your walls?


Claim your land properly.

Kingdoms Land Protection determines what land can and cannot be invaded or ransacked and can be visualized in layers. If the chunk a player wants to invade or ransack is surrounded by other chunks, they cannot invade, forcing the attacker to start at the edge of the Kingdom's land and work their way inwards.

Land Protection Examples:

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Land that can be invaded.

Land that is protected.